Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jul 17, 2007, 04:39 AM // 04:39   #61
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Advertisement

Disable Ads
Default

That amount would probablly have doubled Mac if you had ided all your white items.
HawkofStorms is offline   Reply With Quote
Old Jul 17, 2007, 04:39 AM // 04:39   #62
Grotto Attendant
 
arcanemacabre's Avatar
 
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
Default

Quote:
Originally Posted by Mac Sidewinder
Thats strange, I was out for 3 hours today doing a couple of missions with a hero/henchie grp and only made 850g. Thats counting everything I sold to the merchant, except for one crappy staff that i gave to one of the heros to replace an even crappier staff. Thats about normal for me lately. I wonder where the other 4k went to?
You must not be doing something right, or playing in very low-level areas. I make about what you quoted while capping/questing/vanquishing/etc. Are you identifying everything, even whites/blues? Merching everything except golds you can sell to others? Selling Elite Tomes, lockpicks, or keys you pick up?

Honestly, in a matter of just playing the game in mid to high level areas and/or hard mode for 3 hours, you should have anywhere between 3-5k, on an unlucky day.
arcanemacabre is offline   Reply With Quote
Old Jul 17, 2007, 04:59 AM // 04:59   #63
Academy Page
 
Ludo's Avatar
 
Join Date: May 2007
Default

Quote:
Originally Posted by Mac Sidewinder
Thats strange, I was out for 3 hours today doing a couple of missions with a hero/henchie grp and only made 850g. Thats counting everything I sold to the merchant, except for one crappy staff that i gave to one of the heros to replace an even crappier staff. Thats about normal for me lately. I wonder where the other 4k went to?
The people who claim this kind of nonsense are deluded fanboys who already have their 15k armors and havn't had to spend a signifigant amount in months. They are all saving up for GWEN items.

Since loot scaling my usual "comfort" level of 150k has decreased to 50k. No real change in my gameplay. Skills for new characters, armors. I have never bought, and never will, a weapon or mod off another player. My spending is all pure money sink and no way to make it back up. I buy skills all the time. How can you test a skill without using it? Skills represent 70% of my lost nest egg. In the past it was sort of self replicating. It's not anymore.

Edit: I was responding in part to what you were Mac, so it was awkward, but I agree with you.
Ludo is offline   Reply With Quote
Old Jul 17, 2007, 06:14 AM // 06:14   #64
Academy Page
 
Join Date: Oct 2006
Default

I must say loot scale didn't affect the size of my bank account.

Before i Had 400k +360K (in ectos sold @6k each). Now I've 700k +300k (in gems mostly), and bought 3 vabbian armors plus 1 kurzick 15k armor, got 1k armors for my 2 new characters, a ele that its still @ lvl 5 and a paragon that got a nice collection of skills.

Oddly newer players or players that never farmed before the loot scaling, seem to have problems with basic items, skills and armor, mostly if they are trying to support more than 1 character at the same time.

What changed is that before i farmed with my warrior and dervish, and now my monk went from under 1 million xo to something like 5 million. And now I can make either 600g in 5 minutes or 20k in the same 5 minutes.

Trading is useless. The only market that really works is the rare materials, mostly because other than getting trade contracts, theres no controlled or planned way a player can grab rubies and sapphires.

Trying to sell is a joke. Your best bet is to find someone thats wants to buy something, and you having it in storage.

Hardmode is a joke too, unless you are after the titles that can only be obtained there.

Most of the time it makes a zone almost as hard as the ending missions in normal mode, meaning that discounting the places were party size is less than 8, they are still easy to do.

The zones that are somewhat hard in normal mode are so much more time consuming and prone to "bad aggro or monk said was afk idiot- type /resign plz", that you will get probably more and/or better loot by playing the same zone in normal mode multiple times for the time of a single hardmode run, vide the deep, where a normal mode takes pretty much half the time and in the end u are more likely to get 2 gold/greens from the end chest then in a hardmode run.
Gaia_Hunter is offline   Reply With Quote
Old Jul 17, 2007, 07:27 AM // 07:27   #65
Pre-Searing Cadet
 
Join Date: Jul 2007
Guild: Fender Tele [BLUZ]
Profession: Mo/Me
Default

I have no sympathy whatsoever who all you ranting farmers. One of the reasons guild wars is so good is that theres no spawn campers and stuff stopping everyone else from getting everything. The games been purposely designed without campers/farmers/grinders in mind, but thats still what people try to do. No thanks, I'll play the game.

I find I make plenty enough money to live on playing through campaigns and vanquishing. I built up a stash of over 100k doing that, which might not seem much at all to alot of people, but that was plenty enough to survive on and didnt leave me bored enough to go UW famring with my W/Rt very often at all. And even then that was when ecto's were super expensive and i'd rather have got my own than bought them.

FoW and UW are pretty cool if you've finished everything and you have more of an imagination than bringing a 55hp and SS. Stop doing everything for money and you might even enjoy it. If not then bugger off, it's not like the vast majority of players will care that some snobby "hardcore" gamer that calls everyone who thinks ascended armour is a waste of money a noob leaves the game. If you want a game where you can repeatedly farm no problem then go play runescape. *shudders*
MrBlock is offline   Reply With Quote
Old Jul 17, 2007, 11:20 AM // 11:20   #66
Frost Gate Guardian
 
kradens's Avatar
 
Join Date: Mar 2007
Guild: :P guess.
Profession: R/
Default

here's an idea.

tie loot-scaling into a title.

i was reading the forums and came across a suggestion for a title "adventurer's title" or something like that. it was a suggested title track linked to the amount of quests you do and stuff like that.

i was thinking that a bot cant possibly have the time to do ALL quests in the game etc. they just run up to the first place they can farm and farm it to hell.

now, what if loot scaling was tied to the adventurers title track, and at the max of that title track, loot would scale to exactly the same as it was before the nerf??/

this way, bots are crippled and players who play the game are rewarded.

hell, you could even cripple the loot scaling to a point where having a low adventurer title would net you next to nothing.

i've played the current starter islands over and over again, and you can literally pay for ur first set of armor and runes with monastery credit or battle commendation, with enough left over for a few skills. -- so the title track wouldn't really affect new players fresh into the game.

i think anet should consider some new systems for loot. loot-scaling itself is such a one way street.
kradens is offline   Reply With Quote
Old Jul 17, 2007, 01:41 PM // 13:41   #67
Frost Gate Guardian
 
Join Date: Jan 2006
Default

and with so many people complaining about it and stopping guild wars all together they should get rid of it. biggest failure imo is anet wanting a self sustaining economy. LOL self sustaining they are always nerfing thing s that directly effect the economy

Get rid of all the post release garbage and let us get back to playing the GAME.
midnight caretaker is offline   Reply With Quote
Old Jul 17, 2007, 02:46 PM // 14:46   #68
Desert Nomad
 
Rocky Raccoon's Avatar
 
Join Date: Jan 2007
Location: Massachusetts, USA
Guild: Guardians of the Cosmos
Profession: R/Mo
Default

Fun: something that provides mirth or amusement
Game: an amusement or pastime
Fantasy: an imaginative or fanciful work, esp. one dealing with supernatural or unnatural events or characters
Real Life: existing or happening in reality

When we start to blur the lines on these things you get:

Addiction: The condition of being habitually or compulsively occupied with or or involved in something.

Time to take a break and come back refreshed or come back and decide the game has lost its appeal, then move on to something new.

Before you flame me, I consider myself a GW addict.

Last edited by Rocky Raccoon; Jul 17, 2007 at 04:58 PM // 16:58..
Rocky Raccoon is offline   Reply With Quote
Old Jul 17, 2007, 04:49 PM // 16:49   #69
Desert Nomad
 
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
Default

Quote:
Originally Posted by Risky Ranger
Fun: something that provides mirth or amusement
Game: an amusement or pastime
Fantasy: an imaginative or fanciful work, esp. one dealing with supernatural or unnatural events or characters
Real Life: existing or happening in reality

When we start to blur the lines on these things you get:

Addiction: The condition of being habitually or compulsively occupied with or or involved in something.

Time to take a break and come back refreshed or come back and decide the game has lost its appeal, the move on to something new.

Before you flame me, I consider myself a GW addict.
No worries.. I am also an addict!
I am not gonna take a break!!! I must save up LOTS of money for when GWEN comes out
Molock is offline   Reply With Quote
Old Jul 17, 2007, 05:06 PM // 17:06   #70
Underworld Spelunker
 
Join Date: Feb 2005
Default

Quote:
Quote:
Originally Posted by Ludo
I buy skills all the time. How can you test a skill without using it? Skills represent 70% of my lost nest egg. In the past it was sort of self replicating. It's not anymore.

Edit: I was responding in part to what you were Mac, so it was awkward, but I agree with you.
take your character to the pvp isle of the nameless and use your heroes to simply run the training arenas giving 1K faction for a skill unlock in less than15 minutes.

make a pvp character same as your pve character and equip the new skill for trial.

go to isle of the nameless and test it against all those assorted training dumies to see how the skill seems to work.

if you like it go out and buy it.

if you dont like it dont buy it and the heroes can still use it.

hard to lose that way and you save gold......lots of it
Loviatar is offline   Reply With Quote
Old Jul 20, 2007, 03:31 PM // 15:31   #71
Pre-Searing Cadet
 
Join Date: Mar 2007
Location: Australia
Guild: n/a
Profession: Mo/
Default

Considering that the introduction of loot scaling has many differing results, it is somewhat hard to calculate its exact impact on any given player and players overall. Although many people have expressed that they are worse off they may not actually be.


This article by Gaile explains A-nets viewpoint and reasons for loot scaling. http://wiki.guildwars.com/wiki/Gaile_News/20070420


Since I have read here that some people do not understand why gold is worth more now, and also for those people who directly compare the amount of gold obtained between now and before. I will share what I know about gold- or at least what I think is the case.

Gold is a fluctuating currency just like any currency in RL. Its value is based on how much of it there is compared to the amount of goods and services are needed. If there is too much gold and not enough of the goods and services then there is inflation and gold is worth less. Goods and services in the context of this game can refers to many things. Goods generally refers to items and services are things such as droks runs and missions runs. With a lot less gold coming from solo farming and ebay the same amount of gold can get you a lot further now. This is because when there is less gold the value of all the tradable items and services should drop so that it balances. But it not expected that people who start the game now would have the same value in possessions as somebody playing in another time.

NPCs have stable prices (excluding the npcs that offer prices based on supply and demand) and offer you armour options, skills, keys etc. at the same prices no matter what the economy is like. So somebody playing in this new era may find it a lot harder to get money for skills and armor compared to before, as the option of quickly farming to get some plat may not be possible.

But with the implementation of tomes new players can generally get skills for approx half price so that could easily be the solution for the grind for skills for casual players as long as they want skills for the majority of professions (excluding people who want primary rit and monk runes and maybe also para and dervish. 15k armour is only really here as a status symbol but it allows characters to look better. If we are to value it only as a status symbol, we can consider that it worth more as it is harder for everyone to get now. This does give people who bought it when it was easy to get an advantaged though.

Imo Hard mode failed for the most part in providing pve players with something to do, as was one of its goals from ArenaNet. Hardcore farming still exist as a major occupation that keeps people playing guilds wars for the pve side of this game. The majority of people who actually use the option of hard mode use it to farm now. So it does not really give something to do after finishing the game as people don’t have fun killing insanely buffed mobs…

For those people complaining about the effect of loot scaling on farming have probably never farmed hard mode. Solo farming is still viable through hard mode, which coincidentally bots can’t access. Farmers can’t farm much straight gold but there are many other items of worth such as golds, dyes, lockpicks and tomes that are unaffected by lot scaling. Also full team farming has never been more viable with loot scaling.

Overall what I intend to say that loot scaling does not have a large effect on the majority of players of this game as it balances out in the end. I believe A-net did what had to be done to fix their bot problem and deflate the economy.
Juzz is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:08 AM // 07:08.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("